Sooo, I worked as an artist on quite a few Star Trek video games. Not the really good ones that were released later, but the bad ones that everyone wants to forget about.
My experience with Star Trek is fun to talk about. I took a job at Interplay Entertainment to work on a game long forgotten by the game industry named “of Light and Darkness” but was moved to a group working on an infamous Star Trek title “Secret of Vulcan Fury”, which was based on an unaired 3rd season of the original Star Trek TV series. SOVF has a place in pop culture history as the video game was never completed, to this day I’m o e of a few people that know what happened in that 3rd season. I’ve been interviewed more than a few times to talk about the storyline.
Ironically, I’m not much of a fan of Star Trek. So I left Interplay to work on an Aeon flux game developed by The Collective. And, was promptly moved to another Star Trek game: Deep Space Nine: The Fallen.
I left the Collective to start my own Art House , where my first client was Bungie to work on environmental textures for a little game called Halo. But this was the RTS version, Microsoft bought Bungie and transitioned the game into a FPS. Also laying off the Art Director I had contracted with. The art Director went on to work with Epic games on the Unreal series of multi platform titles, taking me with him on multiple Unreal titles. But (yes, as you might guess) I was brought back into the Star Trek universe, contracting with Activision on a game titled StarFleet Commander, making many of the ship models for the game that are pictured below.
I worked on over 40 game titles during that time of my career, 6 of which were Star Trek based.
I still don’t much care for Star Trek.



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